Between watching and playing.
Built for agency.
Attention is getting harder to win.
Gaming is not disappearing. But more of its time is concentrating around a small number of established worlds.
The next audience may not come from making another traditional game.
Don't turn viewers into gamers.Give viewers a choice.
A closer look at Story Garden in motion.
Build the ways.
A saved Story Garden project with three connected scenes. Move or resize the nodes, explore the canvas, then play the story.
Not the other way around.
THE SMARTPHONE DOESN’T DISTRACT. IT BECOMES PART OF THE EXPERIENCE.
The TV keeps playing — but the viewer’s attention can drift to another app on the phone.
Smartphone doesn’t distract. It is part of the experience.
If the viewer leaves the app, the story pauses. That keeps the phone connected to the story instead of pulling attention away from it.
Placements and sponsors could reach more actively present viewers. That could make this attention more valuable than passive playback alone.
ONE STORY. TWO WAYS TO EARN.
SELL IT.
Offer your story in the Choose Ways Store. People buy access so they can stream it on Choose Ways.
LET THEM WATCH.
Offer the story for free. Revenue can come from placements, sponsorships and advertising.
The second-screen mechanic keeps the smartphone connected to the story. Decisions create repeated, measurable moments of Active Presence.
That could make placements and sponsorships more valuable than passive playback alone — and create stronger earning potential for creators.
Potential value — to be proven with real campaign data.A new stage for narrative thinking.
Different disciplines can enter the same medium — each bringing a different way of thinking about character, structure and choice.
Narrative Designers
Build stories around decisions, consequences, characters and emotional paths.
Interactive Fiction Authors
Bring authored branching worlds into a visual, streamable form.
Story-Driven Game Designers
Take narrative thinking beyond traditional game mechanics.
AI IS A TOOL.
AI can support the creative process. But the story, style, perspective, choice structure and creative direction must come from you.
Generic AI-generated content is not allowed.
It cannot replace the creator.
The work must feel unmistakably yours.
Your characters don't have to stay inside the game.
Give an existing world another way to be experienced — character-led, lower-friction and accessible to people who may never pick up the controller.
THE TOOLS DON'T CREATE THE WORK.YOU DO.
Different disciplines.
Different perspectives.
One new space for storytelling.
You are the people who create these worlds.
What do you want to bring into Choose Ways?
A new stage for narrative designers. A new breath for streaming.
From digital stimulation to meaningful choice.